Welcome back to the latest set of WHC. In this post I will be going over the latest release of the Ork Codex but specifically the Fast Attack within it. As mentioned before, most of the information given here will be well known for Ork players so this is mainly for those that want to learn about what has changed so they will know how to play against us. So lets get on with it then.
A Warhammer 40k Podcast brought to you by Grumpy Guardsman from Cadia's Creed, Torquer from Wardens of the Eastern Fringe, and Big Kev
Monday, June 30, 2014
What Has Changed: Ork Troops
In the latest installment of WHC, I will be discussing the largest and the most important part to any Ork army, the Troops. I will be going over what has changed for them in the new codex and weigh the pros and cons of the green tide. So lets get to it.
Saturday, June 28, 2014
Hobby: How I Paint Orks
So I thought I would post up how I paint my Orks. Now, I know this is not the best way, but it is at least a good one. I found this idea from a YouTube video a few years ago. It is primarily a wash guide so just stock up on all washes that will be needed as you will go through them decently fast. So this is what you will need:
What Has Changed: Orks Elites
It this latest edition of WHC, I will be going over the new Codex: Orks elite choices and discuss what has changed for them. As said before, this will be mainly for those who don't play Orks so they can see what has changed in the Ork army. So lets get to it.
Friday, June 27, 2014
Powers of da Waaagh!: Weirdboys and their Psychic Powers
With the new powers and access to Daemonology, Weirdboyz are now very powerful and formidable to fight against. So lets first jump into the new powers and we will talk about the Weirdboyz after that.
Ork Warlord Traits
So now that I have gone through the HQ of the new Codex, I figured it is time for me to post up the new Warlord Traits. So lets hop right to it shall we.
What Has Changed: Orks HQ
In this post I will be discussing what has changed within the Orks leadership. I will be going over all of the HQ units so prepare yourself, it will be a long post. So without further adieu, lets get on with the show.
What Has Changed: Orks Rules
Monday, June 16, 2014
Xenos Incursion: The Gorkanaut and the Morkanaut
Alright, this is a bit late of a review for these two but 'ere we go. So lets start off by explaining what these two vehicles are and what they can bring to the battlefield. They are both fairly large models by normal standards, standing taller than a Deff Dread but a little bit smaller than a Knight. Both carry a variety of armaments that please the dakkaness in me and my Green Tide. The Gork and Mork have the same stat line with an AV of 13/13/12 with a hull of 5, which makes this beauty and tough nut to crack in most occasions. Along with being a walker, this unit is simply a great addition to any Orky Mek army. They are both transports with a capacity of 6 with its only access point on the front. Now onto the details.
Tuesday, June 10, 2014
Segmentum Command Episode 4: 7th Edition
Episode 4
Episode 4 is here and ready for your listening pleasure.
As will probably not surprise you we talk a lot about the new edition of the game and our thoughts on it. Overall we are fans of it and happy its here. Listen to find out more
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Thursday, June 5, 2014
Battle Report: Orks vs Tau
Hey this is Big Kev, sorry for the delay. The site will be up fully by the time the 4th episode is out. Once that is released we will be pushing out posts fairly often. But in the mean time, enjoy this small batrep of a game I played yesterday. Unfortunately I was unable to take pictures as the other player did not want me to when I asked if it was alright with her. So I recreated the game to the best of my abilities with Vassal. So here we go.
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