Friday, June 27, 2014

Ork Warlord Traits

So now that I have gone through the HQ of the new Codex, I figured it is time for me to post up the new Warlord Traits. So lets hop right to it shall we.


1. Prophet of the Waaagh!- The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! then, in addition to the usual effects, all friendly models with the 'Ere we Go! special rule gain the Fearless special rules when he calls a Waaagh!, until the start of the next turn.

2. Bellowing Tyrant- The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll all failed Morale checks and Pinning tests.

3. Like a Thunderbolt!- The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.

4. Brutal but Kunnin'- The Warlord can re-roll one failed To Hit or To Wound roll each turn.

5. Kunnin' but Brutal- The Warlord can re-roll one failed armour or invulnerable saving throw each turn.

6. Might is Right- The Warlord receives +1 to the Strength characteristic on his profile.

Prophet of the Waaagh! is where our Fearless went. It is good but situational since you only get it once per game. You just have to time your assault right so you can use that Fearless to its best potential.

Bellowing Tyrant is the best one, in my opinion, since we Orks tend to have a low Leadership. The reroll on failed Pinning and Morale tests is just too good to not try to get.

Like a Thunderbolt is also a really good trait for Orks since it allows the more assault armies to have that extra breathing room for assaulting, along with our already exceptional special rules geared towards assaulting.

4 and 5 are meh. I would prefer to re-roll my Trait if I can than take these. The others are far superior, imo.

Might is Right is okay as it does add +1 Strength but that is all it does. It doesnt really benefit the army as a whole so, again, I would re-roll. The first three traits are the ones you want to go for.

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